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Documentation/AWS Custom Weapon Damage
Installation notes

Use the exact folder, SQL file, dependency and startup order shown for your downloaded package. Some resources contain FXAP-protected runtime files, so their guides cover only the source and configuration that can be inspected.

AWS Custom Weapon Damage

A lightweight client-side damage tuning resource. It applies per-weapon multipliers from the silahHasarlari table in client.lua, disables critical-hit damage for the local player, and applies the configured ragdoll response to beanbag hits.

Install

The manifest has no framework, database, inventory, or NUI dependency. Keep the folder name Rio-customdamage and start it:

ensure Rio-customdamage

Start after any weapon pack that defines custom weapon names. Those weapon assets must exist on clients.

Adjust damage

In client.lua, find silahHasarlari. Each entry maps a weapon hash to a multiplier: 1.0 is the normal value, lower values reduce damage, and higher values increase it. Add custom weapons using the exact registered weapon hash.

Test melee, pistols, rifles, and beanbag behavior on a private server. If another resource also changes damage or critical hits, test the combined result and keep one authoritative balance configuration.