AWS Custom Weapon Damage
A lightweight client-side damage tuning resource. It applies per-weapon multipliers from the silahHasarlari table in client.lua, disables critical-hit damage for the local player, and applies the configured ragdoll response to beanbag hits.
Install
The manifest has no framework, database, inventory, or NUI dependency. Keep the folder name Rio-customdamage and start it:
ensure Rio-customdamage
Start after any weapon pack that defines custom weapon names. Those weapon assets must exist on clients.
Adjust damage
In client.lua, find silahHasarlari. Each entry maps a weapon hash to a multiplier: 1.0 is the normal value, lower values reduce damage, and higher values increase it. Add custom weapons using the exact registered weapon hash.
Test melee, pistols, rifles, and beanbag behavior on a private server. If another resource also changes damage or critical hits, test the combined result and keep one authoritative balance configuration.