About resource versions
These guides include the original resource names. Use the folder and SQL names supplied with your downloaded version. A renamed AWS package may differ from the original EXIT release.
qb.lua
if Config.Framework ~= "qb" then
return
end
Citizen.CreateThreadNow(function()
if Config.Framework == "qb" then
QBCore = exports['qb-core']:GetCoreObject()
while QBCore.Functions.GetPlayerData().job == nil do
Wait(10)
end
PlayerData = QBCore.Functions.GetPlayerData()
Wait(200)
if Config.RequireJob then
if Config.NewspaperDeliveryJob[PlayerData.job.name] then
CanInteract = true
else
CanInteract = false
end
else
CanInteract = true
end
CreateAllPeds()
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
if not Config.Target then
CheckProximity()
end
end
end)
---@OnPlayerLoaded event for QBCore
AddEventHandler('QBCore:Client:OnPlayerLoaded', function(Player)
Player = QBCore.Functions.GetPlayerData()
if not Player then return Wait(1250) end
PlayerData = Player
PlayerJob = PlayerData.job
PlayerLoaded = true
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
Wait(2000)
end)
---@OnJobUpdate event for QBCore
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(job)
PlayerData.job = job
PlayerJob = job
RemoveBlip(newspaperBlip)
if Config.RequireJob then
if Config.NewspaperDeliveryJob[PlayerData.job.name] then
CanInteract = true
else
CanInteract = false
end
else
CanInteract = true
end
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
end)
---@TriggerServerCallback event for QBCore.
function TriggerServerCallback(name, cb, ...)
QBCore.Functions.TriggerCallback(name, cb, ...)
end
function SpawnVehicle(spawnCoords, heading)
PlayerPed = PlayerPedId()
QBCore.Functions.SpawnVehicle(Config.VehicleModel, function(vehicle)
SetVehicleNumberPlateText(vehicle, "DEL" .. tostring(math.random(1000, 9999)))
SetEntityHeading(vehicle, heading)
SetVehicleEngineOn(vehicle, true, true)
if Config.Fuel then
Config.FuelExport:SetFuel(vehicle, 100.0)
end
local plate = QBCore.Functions.GetPlate(vehicle)
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
AddVehiclekeys(model, plate, true)
Wait(100)
if Config.SpawnInsideVehicle then
local playerPed = PlayerPedId()
SetPedIntoVehicle(playerPed, vehicle, -1)
end
currentVehicle = vehicle
end, spawnCoords, true)
end
function DeleteJobVehicle(vehicle)
QBCore.Functions.DeleteVehicle(vehicle)
end
function createBlip()
local blip = AddBlipForCoord(Config.StartJob.ped.coords.x, Config.StartJob.ped.coords.y, Config.StartJob.ped.coords
.z)
SetBlipSprite(blip, Config.Blip.sprite)
SetBlipDisplay(blip, 2)
SetBlipScale(blip, Config.Blip.size)
SetBlipColour(blip, Config.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.Blip.text)
EndTextCommandSetBlipName(blip)
return blip
end