About resource versions
These guides include the original resource names. Use the folder and SQL names supplied with your downloaded version. A renamed AWS package may differ from the original EXIT release.
esx.lua
if Config.Framework ~= "esx" then
return
end
Citizen.CreateThreadNow(function()
if Config.Framework == "esx" then
while ESX == nil do
ESX = exports["es_extended"]:getSharedObject()
end
while ESX.GetPlayerData().job == nil do
Wait(10)
end
end
PlayerData = ESX.GetPlayerData()
PlayerJob = PlayerData.job
if Config.RequireJob then
if Config.NewspaperDeliveryJob[PlayerData.job.name] then
CanInteract = true
else
CanInteract = false
end
else
CanInteract = true
end
Wait(100)
CreateAllPeds()
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
if not Config.Target then
CheckProximity()
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerLoaded = true
PlayerLoaded = true
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
PlayerJob = job
RemoveBlip(newspaperBlip)
if Config.RequireJob then
if Config.NewspaperDeliveryJob[PlayerData.job.name] then
CanInteract = true
else
CanInteract = false
end
else
CanInteract = true
end
if CanInteract then
if Config.EnableBlip then
newspaperBlip = createBlip()
end
end
end)
function TriggerServerCallback(name, cb, ...)
ESX.TriggerServerCallback(name, cb, ...)
end
function SpawnVehicle(spawnCoords, heading)
ESX.Game.SpawnVehicle(Config.VehicleModel, spawnCoords, heading, function(vehicle)
SetVehicleModKit(vehicle, 0)
Wait(100)
if Config.SpawnInsideVehicle then
local playerPed = PlayerPedId()
SetPedIntoVehicle(playerPed, vehicle, -1)
end
local plate = GetVehicleNumberPlateText(vehicle)
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
AddVehiclekeys(model, plate, true)
Wait(100)
if Config.Fuel then
Config.FuelExport:SetFuel(vehicle, 100.0)
end
currentVehicle = vehicle
end)
end
function DeleteJobVehicle(vehicle)
ESX.Game.DeleteVehicle(vehicle)
end
function createBlip()
local blip = AddBlipForCoord(Config.StartJob.ped.coords.x, Config.StartJob.ped.coords.y, Config.StartJob.ped.coords
.z)
SetBlipSprite(blip, Config.Blip.sprite)
SetBlipDisplay(blip, 2)
SetBlipScale(blip, Config.Blip.size)
SetBlipColour(blip, Config.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.Blip.text)
EndTextCommandSetBlipName(blip)
return blip
end